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Since 2003, the Taipei Game Show, organized by the Taipei Computer Association, has grown from a few thousand visitors to hundreds of thousands of players at home and abroad every year. Witnessing the ...
Here we go again! The Top 50 Mobile Game Makers list is back, celebrating the industry’s finest during an enormously challenging time for the sector. It’s tough out there, but as many of these ...
As we kick off Pocket Gamer Connects London 2025, we’ve crafted a brand new list to celebrate the UK’s creative games industry talent: The Top 50 UK Game Makers. The UK games industry has a long ...
Roblox -based game Grow a Garden has hit a new record concurrent user level for the platform, at 21.3 million on June 21st. The gardening game has set many records already as its popularity continues ...
Finnish studio Supercell plans to launch Clash Royale as an installation-free minigame on Tencent-owned WeChat. As reported by South China Morning Post, Brawl Stars is already available on the ...
PocketGamer.biz head of content Craig Chapple, deputy editor Paige Cook and news editor Aaron Astle discuss the latest games industry news on the 54th episode of the Week in Mobile Games Podcast. On ...
Pokémon Go is the clear star of that lineup with its $8.5bn in lifetime player spending accounting for 95% of Niantic’s games revenue over the past decade. For many years it earned more than $1bn per ...
Nintendo ’s financial results for the latest fiscal year are out, covering the Japanese giant’s annual performance up to March 31st, 2024. Over that year, and across its myriad revenue streams, the ...
HIT Games Conference (HGC) is international B2B events dedicated to development, publishing & growth of the gaming market — covering Mobile, PC & Console, Web3 games and more. Price Pass: TBC ...
The Pokémon Company and DeNA 's mobile sensation Pokémon Trading Card Game Pocket has hit $208 million in gross revenue across the App Store and Google Play in its first month since global launch, ...
Capping at two free packs, booting up the game at least once per day is essential to not waste any freebies; and once in, daily missions and time-limited event rewards encourage players to stick ...
At Slush 2024, Supercell CEO Ilkka Paananen spoke with Harvard Business School professor Jeffrey Rayport in a fireside chat entitled 'Game On: Getting Uncomfortable to Reignite Growth at Supercell'.
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